Recovery-first storyboard
- Boot to first choice. Splash gives way to a visible shell. The person sees Apps, Windows, Keyboard, and System before needing a gesture.
- Discover. Apps opens named large cards, including Help; Previous, Back, and Next state where the person is. A failed optional launch stays in the shell and explains the next route.
- Work with the keyboard. Keyboard changes the available viewport but keeps a visible escape route. Asymmetric typing is a separate physical acceptance test, not inferred from the layout.
- Switch or recover. Windows shows named cards; a selection yields to the chosen app. Empty/stale/loading states expose Back/Apps/Home instead of a silent no-op. Home can recover Terminal.
- End a transient task. Video Stop, Home, and EOF clean up into the shell. System action requires an action-named confirmation; Cancel leaves the session usable and reboot returns to shell.
- Future direct cards. The card-composition/app-card owners add global entry, live shrinking content, finger-following deck, expansion and a graceful close/refusal path. Buttons, Back, and Home remain recovery routes.
This storyboard compares continuity and reversible navigation with the webOS reference listed in references.md; it does not assert shared implementation, gesture grammar, or visual assets.